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The Lamppost Island Dispatch

thoughts and other flotsam from the other side of the endless ocean

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August Forth

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January 14th, 2009

Tixi and Turbo, with lyrics

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Leonard Cohen's "Jazz Police" may seem a strange choice for Tixi, but there's more about it that fits her than just the first line or two of lyrics. Meanwhile, Turbo's crusing the lanes of the Desert Speedway to Mark Knopfler's "Coyote", about a similar solitary southwestern speedster.

January 13th, 2009

Luen Mazarine

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Just thought I'd draw a character from my for-the-moment-back-burnered Delyria setting: Luen Mazarine (yes, that's how it's spelled now), the grouchy monster-tamer. He usually wields an oversized chalice, but I couldn't figure out how to make that work with this pose (I know, I know, should've planned better), but a meter-long staff carries about the same meaning - he's not out to kill things, he's out to make them work to his advantage.

January 12th, 2009


Another pair annotated with song lyrics - REM's "Bad Day" and the Foo Fighters' "Breakout", to go along with Dopple and Blitz. I've been having fun with the typography on these; Gyre's yesterday was just sort of generic, but all the others should have something appropriate going on with the lettering. Incidentally, that's supposed to be the font as in the official Critters logo.

January 11th, 2009

Gyre and Digit, with lyrics

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These are two appropriate songs for them, too - The Postal Service's "Such Great Heights" and Röyksopp's "Remind Me". Probably the best version of Digit I've drawn yet, and Gyre's not half-bad, either. I'm starting to concentrate more on backgrounds, getting more of a feel for just what their territories look like. This is because it's getting to be time when I need to start drawing out the level graphics and actually building stages, and I need a good clear mental picture beforehand.

January 9th, 2009

Gimble with Wrench

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Here's Gimble, the mechanically-oriented Critter with the mentality of a pre-teen girl on a constant sugar high. Those markings around her eyes aren't eyelashes; they're just white squarish spots that resemble gear teeth. I've drawn her here before, but I liked this expression so much I just had to share this one - it's not often you see Gimble actually at work. She clearly enjoys it, too, spinning from one project to the next in a literal whirlwind of activity.

January 8th, 2009


Not much to comment on here - just the main character of the Critters story, her partner, and a slightly redesigned logo for the series. The tilt works somehow, I think.

January 6th, 2009

Auger's favorite word

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Just a bit of silliness here to break the journal back in - you might notice that the URL no longer has a ":3300" in it for the port number; my Internet connection is back and better than ever, and that includes port 80 finally working.


Incidentally, if LJ does go belly-up, all of my images are safe (since they're all on the lamppostisland.com server here), and I'll be backing the text up soonish, so nothing here should be lost.

January 1st, 2009

Multi-Patch

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Just a silly doodle for now - what if Patch had three heads (and four arms)? The fact is, she's not really proportioned for it; her head's too big anyway to fit three of them onto her body, and even then her ears stick out too far to the sides. So this doesn't really work. The arms might, but she doesn't really need them; they'd be a fun addition, but not really part of her essential Patchiness.

December 31st, 2008

Patch Variants and a note

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You've probably noticed that the images here seem to be missing. There's a reason for this; my (now former) ISP is embroiled in some kind of legal battle with Qwest, who promptly pulled the plug on them. I've since switched ISPs, but it'll take some time for my connection to flip over. Until then, since I'd rather keep the art on a server I actually own (for my own reasons), I'm going to put this journal on hold. It shouldn't be more than a week before I'm back, though, so consider this a short new-years vacation. See you shortly!

December 29th, 2008

Turbo

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Just thought I'd put up another picture of the System's workhorse Critter, Turbo, whose strength and speed are (almost) unmatched, but who gets very little respect from the others, or from the System in general. Her job is tiring, but at least it gives her a chance to get out on the solitary roads; Turbo has a very philosophical mindset, and enjoys having time to herself to think.

December 28th, 2008

Two more

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Er - yeah, sorry about that, you two. Onyx, of course, has four legs, and Pearl has four arms. There's no corresponding second winged Critter, though; Piper has wings but is basically bird-shaped, Gyre's propellor doesn't really count, and Jette's wings are rigid and also don't really count.

Arms, Wings, and Legs

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The character designs for the Critters include - as usual for me - a handful of multi-limbed characters. These are them; I've made attempts at other ones, like four-legged versions of Flicker and Auger, but they haven't stuck the same way these three have. Ruby, on the left, has four arms (and a sort of centauroid posture most of the time), Dopple has a big pair of batlike wings, and Frigid has four legs. They're all sort of oddly proportioned as well, even beyond the extra limbs, but there's not much a deep meaning there. They just are who they are.

December 27th, 2008

!Patch

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Just for a bit of balance, here's Patch's would-be partner and, initially at least, evil counterpart: Glitch. The eventual fate of those two is something that remains to be seen, but it will be seen, at least. I'm going to be devoting more time and attention to this story - working on the game's engine, rebuilding the village (yet again) after the engine's been upgraded, and this time being sure to figure out how to make actual story events happen. I think I've figured out what my ideal medium is - I just need to do all the up-front work to make it happen.

Even More Patch

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I'll just present these without comment in the order I drew them.


Four images under the cut )

December 23rd, 2008

Beaky Demon Thing

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Just an experiment in drawing an unusual character with an unusual angle and pose; this isn't anyone in particular, though the rectangular mark on his top pair of shoulders would indicate that he belongs in the Mondecart setting, as a demon of some kind. A demon of what? It's hard to say - though all of them have a sort of dual purpose. Nihal is as much a demon of Madness as of Courage, and Nashira as much a demon of Confusion as Experience. Sloth begets Efficiency, Envy begets Self-growth, and Pride is as double-edged as always. Mondecart's story is as much a deconstruction of the usual ideas of "good" and "evil" as it is a setting for a card-based game where demons fight each other.

December 20th, 2008

Patch, making faces

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I admit, I've been obsessing over Patch lately, but this is what it was leading up to - a bunch of facial expressions, mostly for the sake of practice but also because some of these are faces I'd never tried putting on Patch before. She's very rarely angry, for instance, and the "skeptical" face seems even more out of character. That is, unless you picture her saying "Waaaait a second! This isn't pie!" or something along those line.


Also, the "morose" expression really should have the ears down, but that's because it just started as a generic "facing backwards" shot, just to show off that the stripe behind her eyes actually goes all the way around her head.

December 18th, 2008

Patch sketches

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Just a few random sketches of the maintenance-Critter, Patch. The one on the right was a challenge to draw the usually-cartoonish Patch as a realistic character; I felt the need to give her shorts and a pendant for some reason - maybe she's going surfing or something.

December 15th, 2008

Fala, conbadge-style

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Just a quick experiment in drawing Fala as if she needed a badge for a convention. I might ink and color this one, just to have an updated badge for at least one of my characters (I don't have a single character who's really recognizably "me"; the best I could do is wear a dozen of them and hope someone recognizes one).

Flicker, re-designed

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Ehr - roight then, Oi oughtta introduce meself. Name's Flicker, an' me specialty is buildin' little contraptions an' whatnot f'r all th' other Critters. Me territ'ry is named th' Crimson Canyon - er maybe Cavern, tho' it's sorta both - an' it's a hot place full o' magma an' molten metal an' whatnot. Ehr - roight, y' prob'ly knew oll that. But 't least Oi'm in me proper shape here, as y' can see - squarish, wi' big arms an' small legs. May not be in color loike that older one, but Oi look roight, an' tha's whot matters. Still jus' th' one usable arm, but that's nowt gonna slow me down one bit. Oi'm ready an' willin' t' make anythin' y' need. Ehr - roight after this nap. An' supper... an' me post-dinner nap...

December 13th, 2008

Aurora (and Ratiomancy)

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This character is Aurora, a raccoon who lives in Elseways, on the University grounds. She's physically unremarkable - a raccoon of normal size and shape - apart from the copper-colored lightning-bolt collar she wears, you might think she's just another animal. She's a bit more than that, though; Aurora has the inherent ability to generate and control electricity. Like Skye Bergstrom, her physical changes are too subtle to see most of the time, but her fur has an odd texture to it; it's stiffer and almost feather-like, which means she poofs quite dramatically whenever she's surprised. Likewise, her ability is like Skye's ability to create balls of light; it's based on how magic works in Elseways, which is a system I've nicknamed "ratiomancy".

Magic is an inherent part of a person - they either have it or don't, and (short of cheating) there's no way to change that. It's not all fun and games, though. Sure, you get some kind of supernatural power that effectively turns you into a superhero (and, in fact, many magicians keep their ability a tightly-held secret), but there's a cost. To fuel your power, your body requires you to eat some kind of substance. Exactly what this is varies wildly from person to person - it could be as common as wood or ice, or as rare as a specific herb or gemstone. This fact is balanced by the fact that things which are more rare or specific will have a greater restorative effect. However, it's not so straightforward, and this is where the "ratio" part comes in.

A magician's energy level can be expressed as a fraction like 21/25, or a percentage - ideally, it should stay as close to 100% as possible. There's nothing keeping it there, though; the "numerator" drops slowly over time. It even drops while the magician sleeps (although more slowly than while awake), which means a good night's rest may feel nice but won't really help that gnawing hunger. Every time the magician's power is used, the numerator drops even more quickly. Below about 50%, the hunger starts to become overwhelming, and at 0%, they're completely drained and will be unable to think about anything else - of course, no matter how much else they eat, they'll stay hungry as long as their specific need goes unfulfilled. It's a different kind of hunger, but it has much the same effects. Overeating, however, causes much different things to happen.

There's nothing keeping the fraction from going above 100% - in fact, some people do this on purpose for the high it gives them. Eating their specific food increases the numerator by the same amount no matter what, even if they're already "full". Up to around 200%, the effect is a kind of euphoric madness and a loss of control of their own power. This is self-correcting in most cases, since using it will drop the percentage back down, but the problem is that they have no actual control over how it behaves. Aurora in "overdrive" mode would just shoot lightning bolts randomly (and from this picture, it looks like she's up around 110% herself). A healer might turn carcinogenic, while a shapeshifter might turn monstrous. It's possible to go over 200% - there's no theoretical maximum - but at some point, the magician's body will be unable to contain the vast amounts of built-up energy, and without a release, this can be fatal.

The denominator of the fraction never drops; it only builds slowly but steadily upwards over time as the magician uses their ability over and over again. This has two main effects - one is that they can hold more energy, so they progressively need more and more of their key substance to keep going. The other, though, is that they can use their power more without worrying about running out, and they're less likely to go into overdrive mode. Of course, if they do, it'll just take that much longer to get back to normal; this can lead to fairly dangerous situations.

Aurora, for her part, is actually more skilled than she appears; she's an unofficial magic instructor at the University (there are no public-knowledge magic departments there, mostly because the University respects a magician's right not to out him/herself, and so the meetings are generally secret and unofficial). She's sensitive to the signs that magicians exhibit, and can directly estimate someone's energy ratio to within the nearest 10%. Aurora's key food (and I could use an actual term for these "key foods") is garlic, so she makes sure to keep a large stash of it around just in case.
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